C++ / EXPERIMENT
First Contact
An early programming experiment: a place to practise core concepts and make the first ideas executable.
Full case studies arrive in Build 02.
An evolving creative technology project
Where ideas warp into reality.
COMPUTER SCIENCE GAME DEVELOPMENT + AI / ML
Pokémon and its sprites are (c) Nintendo / Creatures / GAME FREAK. Fan tribute for a class project; not affiliated.
01 / BUILD INDEX
Small steps. Honest status.
No imaginary milestones.
C++ / EXPERIMENT
An early programming experiment: a place to practise core concepts and make the first ideas executable.
Full case studies arrive in Build 02.
02 / PROCESS ARCHIVE
I document the process, not just the outcome: experiments, mistakes, questions, and discoveries that make the next attempt better.
A learning log, not a claim of mastery.
SYSTEMS / DESIGN RECORD
Five pages. No scrolling. Keyboard and touch access.
Console-inspired structure with a restrained maroon palette.
Three files. Vanilla HTML, CSS, and JavaScript.
Check routes, focus states, motion settings, and target viewports.
BUILD LOG / LATEST
Started with the original scrolling prototype.
Reframed the prototype as five viewport-bound pages.
Added hash routes, navigation inputs, and the profile card.
Moved navigation to the top; added the sprite strip and pixel cursor.
03 / THE PERSON BEHIND THE BUILD
BUILD 01 02 NOV 2026
Computer Science, AI / Machine Learning, and games that entertain, teach, and spark curiosity in the next generation.
Learn by making. Break things. Understand why. Build again.
I value teamwork, openness to different perspectives, and working toward a shared goal.
Davin the Project: an evolving record of ideas becoming reality.
INFLUENCES Handheld-era JRPG interfaces, Zenless Zone Zero, Soul Knight.
04 / NEXT IDEA
Ideas are only the beginning.
The work is what makes them real.
CONTACT LINKS
ADD VERIFIED DETAILS WHEN READY