DAVIN.
01/05
HOVER / TAP THE BALL

Prepared for Dr. Felipe A. Pati, Jr.

Daveen Raphael A. Peñaranda

BUILD 01 / 02 NOV 2026

An evolving creative technology project

DAVIN THE PROJECT

Where ideas warp into reality.

COMPUTER SCIENCE / GAME DEVELOPMENT + AI / ML

Pokémon and its sprites are (c) Nintendo / Creatures / GAME FREAK. Fan tribute for a class project; not affiliated.

01 / BUILD INDEX

BUILDS.

Small steps. Honest status.
No imaginary milestones.

BUILD / 01

C++ / EXPERIMENT

First Contact

An early programming experiment: a place to practise core concepts and make the first ideas executable.

STATUSPROTOTYPE
TOOLSC++ / TO VERIFY
NEXTRefine the concept and document what was learned.

Full case studies arrive in Build 02.

02 / PROCESS ARCHIVE

STILL LEARNING.

STEP 1 / 2

I document the process, not just the outcome: experiments, mistakes, questions, and discoveries that make the next attempt better.

STATUSEVOLVING

A learning log, not a claim of mastery.

Programming FundamentalsLEARNING
JavaScript ExperimentsBUILDING
Python / AIEXPLORING
Game SystemsEXPLORING
Creative InterfacesBUILDING

03 / THE PERSON BEHIND THE BUILD

DAVIN.

BUILD 01 / 02 NOV 2026

A student learning to turn curiosity into things people can experience.
01 / DIRECTION

Computer Science, AI / Machine Learning, and games that entertain, teach, and spark curiosity in the next generation.

02 / APPROACH

Learn by making. Break things. Understand why. Build again.

03 / TEAMWORK

I value teamwork, openness to different perspectives, and working toward a shared goal.

04 / CURRENT BUILD

Davin the Project: an evolving record of ideas becoming reality.

INFLUENCES Handheld-era JRPG interfaces, Zenless Zone Zero, Soul Knight.

04 / NEXT IDEA

LET’S MAKE
IT REAL.

Ideas are only the beginning.
The work is what makes them real.

CONTACT LINKS
ADD VERIFIED DETAILS WHEN READY